package orm.armory.vo
{
	/**
	 * @author www.comtaste.com
	*/
	[Bindable]
	public class TblItemPropertyVO {
		
		public function TblItemPropertyVO() {
		}
		
		// PRIMARY KEY
		private var _id : int;
		public function get id() : int {
			return _id;
		}
		
		public function set id( value : int ) : void  {
			_id = value;
		}
		
		private var _info_item_id : String;
		public function get info_item_id() : String {
			return _info_item_id;
		}
		
		public function set info_item_id( value : String ) : void  {
			_info_item_id = value;
		}
		
		private var _info_bind_type : String;
		public function get info_bind_type() : String {
			return _info_bind_type;
		}
		
		public function set info_bind_type( value : String ) : void  {
			_info_bind_type = value;
		}
		
		private var _info_unique_type : String;
		public function get info_unique_type() : String {
			return _info_unique_type;
		}
		
		public function set info_unique_type( value : String ) : void  {
			_info_unique_type = value;
		}
		
		private var _weapon_min_damage : int;
		public function get weapon_min_damage() : int {
			return _weapon_min_damage;
		}
		
		public function set weapon_min_damage( value : int ) : void  {
			_weapon_min_damage = value;
		}
		
		private var _weapon_max_damage : int;
		public function get weapon_max_damage() : int {
			return _weapon_max_damage;
		}
		
		public function set weapon_max_damage( value : int ) : void  {
			_weapon_max_damage = value;
		}
		
		private var _base_armor : int;
		public function get base_armor() : int {
			return _base_armor;
		}
		
		public function set base_armor( value : int ) : void  {
			_base_armor = value;
		}
		
		private var _base_strenth : int;
		public function get base_strenth() : int {
			return _base_strenth;
		}
		
		public function set base_strenth( value : int ) : void  {
			_base_strenth = value;
		}
		
		private var _base_agility : int;
		public function get base_agility() : int {
			return _base_agility;
		}
		
		public function set base_agility( value : int ) : void  {
			_base_agility = value;
		}
		
		private var _base_stamina : int;
		public function get base_stamina() : int {
			return _base_stamina;
		}
		
		public function set base_stamina( value : int ) : void  {
			_base_stamina = value;
		}
		
		private var _base_intellect : int;
		public function get base_intellect() : int {
			return _base_intellect;
		}
		
		public function set base_intellect( value : int ) : void  {
			_base_intellect = value;
		}
		
		private var _base_spirit : int;
		public function get base_spirit() : int {
			return _base_spirit;
		}
		
		public function set base_spirit( value : int ) : void  {
			_base_spirit = value;
		}
		
		private var _general_crit_rating : int;
		public function get general_crit_rating() : int {
			return _general_crit_rating;
		}
		
		public function set general_crit_rating( value : int ) : void  {
			_general_crit_rating = value;
		}
		
		private var _general_hit_rating : int;
		public function get general_hit_rating() : int {
			return _general_hit_rating;
		}
		
		public function set general_hit_rating( value : int ) : void  {
			_general_hit_rating = value;
		}
		
		private var _general_haste_rating : int;
		public function get general_haste_rating() : int {
			return _general_haste_rating;
		}
		
		public function set general_haste_rating( value : int ) : void  {
			_general_haste_rating = value;
		}
		
		private var _physical_attack_power : int;
		public function get physical_attack_power() : int {
			return _physical_attack_power;
		}
		
		public function set physical_attack_power( value : int ) : void  {
			_physical_attack_power = value;
		}
		
		private var _physical_armor_penetration : int;
		public function get physical_armor_penetration() : int {
			return _physical_armor_penetration;
		}
		
		public function set physical_armor_penetration( value : int ) : void  {
			_physical_armor_penetration = value;
		}
		
		private var _physical_expertise_rating : int;
		public function get physical_expertise_rating() : int {
			return _physical_expertise_rating;
		}
		
		public function set physical_expertise_rating( value : int ) : void  {
			_physical_expertise_rating = value;
		}
		
		private var _spell_power : int;
		public function get spell_power() : int {
			return _spell_power;
		}
		
		public function set spell_power( value : int ) : void  {
			_spell_power = value;
		}
		
		private var _spell_penetration : int;
		public function get spell_penetration() : int {
			return _spell_penetration;
		}
		
		public function set spell_penetration( value : int ) : void  {
			_spell_penetration = value;
		}
		
		private var _spell_mana_regen : int;
		public function get spell_mana_regen() : int {
			return _spell_mana_regen;
		}
		
		public function set spell_mana_regen( value : int ) : void  {
			_spell_mana_regen = value;
		}
		
		private var _defense_block_rating : int;
		public function get defense_block_rating() : int {
			return _defense_block_rating;
		}
		
		public function set defense_block_rating( value : int ) : void  {
			_defense_block_rating = value;
		}
		
		private var _defense_block_value : int;
		public function get defense_block_value() : int {
			return _defense_block_value;
		}
		
		public function set defense_block_value( value : int ) : void  {
			_defense_block_value = value;
		}
		
		private var _defense_defense_rating : int;
		public function get defense_defense_rating() : int {
			return _defense_defense_rating;
		}
		
		public function set defense_defense_rating( value : int ) : void  {
			_defense_defense_rating = value;
		}
		
		private var _defense_dodge_rating : int;
		public function get defense_dodge_rating() : int {
			return _defense_dodge_rating;
		}
		
		public function set defense_dodge_rating( value : int ) : void  {
			_defense_dodge_rating = value;
		}
		
		private var _defense_parry_rating : int;
		public function get defense_parry_rating() : int {
			return _defense_parry_rating;
		}
		
		public function set defense_parry_rating( value : int ) : void  {
			_defense_parry_rating = value;
		}
		
		private var _defense_health_regen : int;
		public function get defense_health_regen() : int {
			return _defense_health_regen;
		}
		
		public function set defense_health_regen( value : int ) : void  {
			_defense_health_regen = value;
		}
		
		private var _defense_resilience : int;
		public function get defense_resilience() : int {
			return _defense_resilience;
		}
		
		public function set defense_resilience( value : int ) : void  {
			_defense_resilience = value;
		}
		
		private var _resistance_arcane : int;
		public function get resistance_arcane() : int {
			return _resistance_arcane;
		}
		
		public function set resistance_arcane( value : int ) : void  {
			_resistance_arcane = value;
		}
		
		private var _resistance_shadow : int;
		public function get resistance_shadow() : int {
			return _resistance_shadow;
		}
		
		public function set resistance_shadow( value : int ) : void  {
			_resistance_shadow = value;
		}
		
		private var _resistance_nature : int;
		public function get resistance_nature() : int {
			return _resistance_nature;
		}
		
		public function set resistance_nature( value : int ) : void  {
			_resistance_nature = value;
		}
		
		private var _resistance_frost : int;
		public function get resistance_frost() : int {
			return _resistance_frost;
		}
		
		public function set resistance_frost( value : int ) : void  {
			_resistance_frost = value;
		}
		
		private var _resistance_fire : int;
		public function get resistance_fire() : int {
			return _resistance_fire;
		}
		
		public function set resistance_fire( value : int ) : void  {
			_resistance_fire = value;
		}
		
		private var _addition_effect : String;
		public function get addition_effect() : String {
			return _addition_effect;
		}
		
		public function set addition_effect( value : String ) : void  {
			_addition_effect = value;
		}
		
		private var _info_side : String;
		public function get info_side() : String {
			return _info_side;
		}
		
		public function set info_side( value : String ) : void  {
			_info_side = value;
		}
		
		private var _info_icon : String;
		public function get info_icon() : String {
			return _info_icon;
		}
		
		public function set info_icon( value : String ) : void  {
			_info_icon = value;
		}
		
		private var _info_item_name : String;
		public function get info_item_name() : String {
			return _info_item_name;
		}
		
		public function set info_item_name( value : String ) : void  {
			_info_item_name = value;
		}
		
		private var _info_item_level : String;
		public function get info_item_level() : String {
			return _info_item_level;
		}
		
		public function set info_item_level( value : String ) : void  {
			_info_item_level = value;
		}
		
		private var _weapon_dps : Number;
		public function get weapon_dps() : Number {
			return _weapon_dps;
		}
		
		public function set weapon_dps( value : Number ) : void  {
			_weapon_dps = value;
		}
		
		private var _weapon_speed : Number;
		public function get weapon_speed() : Number {
			return _weapon_speed;
		}
		
		public function set weapon_speed( value : Number ) : void  {
			_weapon_speed = value;
		}
		
		private var _socket_meta : int;
		public function get socket_meta() : int {
			return _socket_meta;
		}
		
		public function set socket_meta( value : int ) : void  {
			_socket_meta = value;
		}
		
		private var _socket_red : int;
		public function get socket_red() : int {
			return _socket_red;
		}
		
		public function set socket_red( value : int ) : void  {
			_socket_red = value;
		}
		
		private var _socket_yellow : int;
		public function get socket_yellow() : int {
			return _socket_yellow;
		}
		
		public function set socket_yellow( value : int ) : void  {
			_socket_yellow = value;
		}
		
		private var _socket_blue : int;
		public function get socket_blue() : int {
			return _socket_blue;
		}
		
		public function set socket_blue( value : int ) : void  {
			_socket_blue = value;
		}
		
		private var _socket_bonus : String;
		public function get socket_bonus() : String {
			return _socket_bonus;
		}
		
		public function set socket_bonus( value : String ) : void  {
			_socket_bonus = value;
		}
		
	}
}
